How to Play
Step 1 โ Investigate the city
The Baron was just here! Each stop has venues โ the harbor, the cafรฉ, the bazaar. Interviewing a witness costs one airship hour and earns you one clue about where he went next. Witnesses sometimes mention his luggage too โ write that down (the game does it for you, in the Luggage Manifest).
Step 2 โ Research like a real Wayfinder
There's no answer book in the game โ on purpose. Search the web, open a map, ask a grown-up. Waypoint suggests a search phrase for every clue. Looking things up isn't cheating; it's the entire job.
Step 3 โ Book the airship
Pick a city from the flight board. Flights cost hours by real distance โ check the chart to see where each ticket actually lands, and glide over the map to use your free spyglass zoom. Stuck on a shape? Spend an hour on the Surveyor's Map and the cartographer inks every country border onto your chart. Nobody tells you if you're right: you find out from the locals when you get there.
Step 4 โ Wrong city? Backtrack
If nobody's seen a gentleman in a preposterous hat, the trail is cold. You'll still learn something about where you are โ then fly back and re-read the clues. Wrong turns cost hours, never progress.
Step 5 โ Corner the Baron and name the trunk
Catch up with him and he's THRILLED โ but which of his four trunks holds the treasure? Your Luggage Manifest notes identify it. Name the right one and the prize joins your Trophy Atlas.
Step 6 โ Spend your Pass wisely
The Baron funds every chase himself โ your Wayfinder's Pass is a free all-routes airship ticket stamped with hours. Interviews and flights punch hours off it; when it's spent, he sails on. He always mails a warm postcard (and a fresh invitation), and any mission replays with its code. Catch him three times to unlock rarer, lesser-known countries.
